Fix Create elevator clipping on Sable sublevels - #1446
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This PR fixes Create elevator player clipping/teleportation on Sable sublevels.
The issue appears to come from ContraptionCollider.savePlayerFromClipping() mixing global player coordinates with sublevel/contraption coordinates. This could cause the player's Y position to be set roughly 100–200 blocks above the elevator.
The fix converts the relevant contraption Y and anti-clipping raytrace coordinates between Sable sublevel space and global space.
Fixes #1304
Related to #673 and #1297
Test video: https://youtu.be/cQeV1smUpY0
I tested the fix after reloading the world and after assembling a new elevator, and could no longer reproduce the teleport. Other scenarios have not yet been tested.